Pathways & ACCES creates Virtual Reality – Best Practices

Last week Pathways Training & eLearning worked with ACCES Employment to develop a brand new Virtual Reality course that teaches students about workplace health and safety hazards while on a work site.


When developing a Virtual Reality course there are a number of things you should consider to ensure your VR filming goes as smoothly as possible:


1. Have a checklist


When developing a VR course you will most likely be filming video and taking images in a variety of locations e.g. an office, construction site or public places, sometimes these locations can be far away and as a result you may not be able to get back to them easily if you find out you have missed something. Therefore, before going to your filming location make sure you bring a checklist of everything you need to film and take images of, think carefully about your course and all the different shots you need to take, on the day make sure you check off each item in the checklist to ensure you didn’t miss anything.


2. Capturing 360 images and videos


When taking a photo using a camera you typically focus on a specific object or person and only take a photo of that person or object. However, when creating VR you need to use a special camera that takes 360 videos and images, when using this camera it will capture everything that is visible in a 360 degree view. As a result before capturing 360 images and video there are some things you should check, for example you should:

  • Make sure all bags, coats etc. are hidden and out of view

  • Make sure people are not visible and not walking around

  • Make sure you have a pre-defined and clear path to walk when filming


3. Have a walkthrough


When your learners first take your VR course consider giving them a walkthrough of the area before you launch into the course. A walkthrough involves walking around the location and capturing 360 which will be viewed by the learner at the start of the course. The benefit of this is that it introduces learners to the area and allows them to get an overall view of the location rather then only seeing the small segments of the area when they interact with.


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