Many of our elearning courses have included audio as part of the content. Here are some tips I’ve learned about using audio in elearning. 1. Keep music to a minimum Music is best kept to a short piece at the beginning and end of your elearning. An elearning course with full background music on at all times can be distracting, especially if there is already narration in other parts of the content. We once created an elearning with a piece of background music that turned out to
My previous blog discussed diversity in the workplace. One way for your workplace to improve diversity is to be inclusive of people who are differently abled. However, being inclusive requires more than hiring people with disabilities. I read a tumblr post recently that pointed out how many infomercial products are actually designed and produced for disabled people, but need to be marketed to an abled audience to be able to turn enough profit to continue to be produced. To do
Click-and-reveal activities are a useful, easy, and common interaction to add interest to your elearning content. Storyline comes with a layer system that allows you to add content that can be triggered by clicking on things, but that sometimes becomes an issue depending on how you want your elearning to be displayed when a click-and-reveal has several clickables and each item has its own audio. Generally, an elearning slide has a base layer, followed by other content layers.
Today we received an email hinting at big things coming from Articulate, Storyline’s parent company. The email suggested that what’s coming will simplify every aspect of elearning course development. I’m hoping that that if what’s coming down the pipe is Storyline 3, here is my wishlist of features I hope they will have added to the program. 1. Better trigger editing. Currently the trigger editing panel only allows you to reorder, copy or delete one trigger at a time. I’m hop
What Is Gamification? Gamification is a method of motivating and engaging learners by using elements of gaming in learning environments. Gamification can increase the efficiency and retention of curriculum material for learners of all levels, from children to industry professionals. Gamification fosters the natural human inclinations for competition, completion, and interaction, among others. Some elements of games that may be used to motivate learners and facilitate learning
Let’s continue from where we left off on the previous post, but first let’s do a quick recap on things we have already discussed regarding translation of eLearning modules: Account for space, meaning that always keep in mind what languages is the module going to be translated into, when designing the layout Export the text by using the feature provided in Storyline And don’t change the formatting of the exported text, to avoid any undesired issues when reimporting the transla
While most authoring tools do have some options for premade interactive buttons, often a particular module job or client will call for something with a bit more care and uniqueness when developing an eLearning module. I would like to share a simple walk-through which I use to create unique reusable buttons for use in any eLearning authoring tool. STEP 1 – DESIGN I begin in Adobe Photoshop. Create a canvas with a transparent background, that snugly fits the desired shape. Be s
When developing eLearning modules, developers often work with Instructional Designers. These experts ensure that the course content enforces the learning objectives in the most effective way. But sometimes the documents and storyboards provided to the programmers may not be the most creative, from a developer perspective. As a developer you have the power to supplement creativity to further enhance user engagement beyond what has been established in the instructional design.
As an eLearning developer who does work for a wide variety of clients, you can imagine that I am often forced to use a variety of authoring tools, despite Storyline 2 being the industry standard. While I definitely use Storyline 2 the most authoring tools such as Lectora and Adobe Captivate are a close 2nd and 3rd. Transitioning to a new authoring tool for the first time is never a smooth process but here are a 3 simple tips that have allowed me to effectively jump into a new
As any 3D artist would I really do appreciate the technical artistry that is normal mapping. The simplified explanation: a 2D texture that when applied to a 3D shape instructs the surface which direction to bounce light. Creating the illusion of high details on a low detail surface. In the old days the process would be quite taxing. It required a high poly mesh, this models details would essentially be mapped to the low poly. See the picture below for a reference. However, in
When developing an eLearning module, you will often need to provide closed captions (CC) that can be toggled on and off. There are several ways to do this, and I want to share a method with you which works the best for us as Pathways Training and eLearning. Let’s first examine some other ways and their deficiencies. You could create closed captions by placing text boxes on tracks in the timeline, and timing their start and end to the audio. Although this method works, your st
While not the most popular tool available in Articulate Storyline 2, one of my favourites is the slider. My preferred use of this little widget is using it as way to dynamically deliver information, (usually manifesting as steps or a process flow). To find this tool, look under the Insert tab from the Ribbon > then choose Controls > then select the slider of your preference. With your slider selected you can begin to setup your slider’s parameters. Once selected, the SLIDER T
Depending on who you ask, the ability of an Instructional Designer to write code will bring up a variety of answers. One might think that using just an authoring tool to create their elearning will get the job done and that might be the case depending on what you would like to accomplish. However, if you can add the expertise of a Computer Programmer to provide animations and graphics written with a computer language, then why not? I suggest using a combination of these two s
Creating customized buttons is something I consider an essential when designing visual elements in eLearning and or Web Based Training courses. When using Lectora things can be a little different when compared to the industry standard authoring tool (Articulate Storyline). With that in mind I would like to outline the process I use for creating custom buttons inside of Lectora. Below you can see the result of my custom button method, where we have the 3 primary states: Normal
As a professional I pride myself on my creativity, and I always try my best to always create visually interesting digital artwork. As a multimedia developer working in the training and eLearning industry this often manifests itself as the creating custom assets, designs and graphic elements that are used in Web Based Training modules. An extremely, useful (and what I would call underused) feature of Adobe Photoshop is the ability create your own patterns which can be saved, t
Storyline is a powerful eLearning authoring tool, but there are occasional bugs that might hold up your eLearning creation. One of these is a continuing problem with generating the translation document so you can have your eLearning converted into another language. For a lot of people, a blank error box pops up as soon before the progress bar even starts. There is one workaround I have found that seems to be very effective.
1. Open Internet Explorer. Yes, even if it isn’t yo
Today I’d like to talk about a sneaky way to add multiple animations to a single element in a Storyline 2 eLearning course. By default, you’re only allowed to add a single animation to an element, but as with much in Storyline, you can get around the built-in limitations with a little trickery. The secret to adding multiple animations in an eLearning course is to add a single object and to take advantage of the ‘Group’ feature of Storyline 2. Grouping allows you to add separa
Good user interface design is one of those things that are invisible when done properly. When a learner is using an elearning module, a great UI keeps the interaction smooth and makes sure the learner understands what to do at any given time. When done badly, it becomes an obstacle for the learner to struggle around while they’re trying to learn the content, and impedes their experience. Think of the UI as a tool for the learner to interact with the material, the way a mouse
WHAT CAN STORYLINE ACCOMPLISH? The short answer to the question of Storyline’s capabilities as they relate to anything outside of pre-packaged eLearning, is… not much. A bold statement, to some, but as an experienced gamer, programmer, and eLearning developer it’s a hard truth. With that said, I’ll give more detail as to why exactly that is, and shed some light on the issue. Regardless of industry, we all want to promote our skills, and really flex the muscles of our software
We live in a time of radical change. The way and the speed at which we receive information has changed dramatically. Traditionally information was shared via the medium of books. The time it took to publish a book combined with its limited distribution imposed bounds on who the information was available to, and how fast it was available. With the advent of journals, newspapers, radio and television, access to information became faster and wider spread. The personal computer t