Are there limitations when developing an eLearning module in VR?
Virtual Reality is gradually becoming a more popular interactive tool, most especially in the entertainment sector. However, as we have seen in the past few years, and more recently with the project we are developing for one of our amazing clients, VR is taking a hold of the eLearning industry as well. And as much as I don't like to admit it, there are still several challenges that are (probably) inherent to the nature of this technology that may not be apparent at a first gl