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    • May 18, 2016
    • 2 min

    DEVELOPING GAMES FOR ELEARNING ROAD MAP – PART 3

    DEVELOPMENT PHASE 1ST PLAYABLE This stage is about programming the skeleton version of the game. At the end of this stage we have functioning versions of all of the games features. Graphics are being developed. PROGRAMMING Program the game to meet the specifications detailed in the GDD. Program the functionality of all features. Use proxy or placeholder graphics for visual representations. Use test environment to develop basic functionality and features. ART DEVELOPMENT Graph
    • May 11, 2016
    • 1 min

    DEVELOPING GAMES FOR ELEARNING ROAD MAP – PART 2

    PRE PRODUCTION PHASE DESIGN DEFINITION Once the Client has decided on the game concept that they would like to see realized. We can move towards sign off. Based on the decided Game Concept Document (including any agreed changes requested by the client), the Game Designers and instructional Designers will write the GDD Game Design Document. Conceptual art begins to be made for development and visual aids in the GDD. DOCUMENT DETAILS The Game Design Document outlines all of th
    • Apr 14, 2016
    • 2 min

    ELEARNING GRAPHIC STRATEGIES – 3D ANIMATION RENDERING PART 1

    Recently Hollywood blockbusters have largely fallen into 2 categories. Films that heavily feature CGI, ex, superhero or disaster movies, or fully animated films produced by Pixar or Dream Works. The reason is pretty clear, 3D animated computer graphics are very, very, pretty. Able to create anything desired in any artistic direction, 3D animation is even showcasing its use in the eLearning world. Over the last year, our programming team has utilized 3D animation in a variet
    • Mar 30, 2016
    • 2 min

    BOLSTERING YOUR CRAFT – DIGITAL ART FORUMS

    A wise person once told me an artist is only as good as his craft. And in the competitive workforce of our time, I personally feel this statement does ring true. So how does one strive and make improve their skill? Just like a medieval swordsmith would slam beat after beat, and polish a steel ingot into a fine blade, just the same you need spend, hours beating on and perfecting your craft. This logic strongly correlates with Malcolm Gladwell’s 10,000 – Hour Rule. Which states
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