This is the first entry in a 3 part series.
The clients need and learning objectives are presented to the vendor. Through a thorough needs analysis, the team of instructional designers and game designers determine the best game design solutions that meet the clients needs, synergize with the client needs, while meeting staying within project scope.
GCDs (Game Concept Document/s) are written for the decided concepts. This includes a broad view of the games core design and elements, as well as a vertical slice. Often included are pictures or videos of existing media, to help paint a picture regarding tone, art direction, music, or other details.
The proposal / game pitch shows only an idea of what the game will look like and how it will function. The client can choose from a number of game ideas, and can ask for modifications to the game look or function.
This is when the Game Concept Documents are presented.
Stay tuned for part 2, where we will walk you through the Pre production phase.
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