The month of January is often filled with goal setting; individuals setting personal and professional goals and companies determining their business goals for the year. Creating goals requires reflecting on where you currently are, where you want to be and how you are going to get there. Most companies will establish a learning and development plan as a component of a larger business goal. This is also an ideal time to revisit the capability of your Learning Management Syste
You have probably heard the phrase “fast, good and cheap: pick two”. It is a favourite of mine and think it should be taken into account when looking to hire a corporate training vendor. Basically it means the following: • Design and develop something fast and to a very high standard – it won’t be cheap.
• Design and develop something fast and to a low standard – it won’t be of high quality.
• Design and develop something of high quality at a cheap price – it will take a lo
Next week I will be directing an eLearning video that I have developed for one of our larger clients. The “shoot”, which will involve several volunteers who are not used to being in front of the camera, must be completed in one day. Considering both circumstances, there is the potential for roadblocks which could in turn mean the difference between success and failure. As such, in meeting with the production team this week, we discussed our overall strategy to help ensur
Video based elearning is an effective tool that can be used to improve retention and appeal to a variety of learning styles by including diverse media such as video and audio clips, graphics and animations. They are a great way to illustrate skills and techniques that might be too complicated to explain. It is estimated that over 6 billion hours of video are viewed on YouTube every month, so it is obviously a medium that is here to stay. When creating videos for your elearnin
As with every new technology, VR offers a lot of possibilities in almost every field to make things more interactive and interesting. We have to admit, however, that we are still a few years away from actually having full implementation of VR on our day-to-day lives, and we are slowly seeing advances, especially in the entertainment industry. As a matter of fact, I have seen that it is a trend for entertainment giants (like Sony, Microsoft or Nintendo) to come up with new tec
Is it necessary to use virtual reality in eLearning? Wouldn’t it be cheaper, faster and easier to continue using traditional methods – classroom learning, textbooks, online eLearning courses? In this article, I would like to explore the benefits of VR in the field of eLearning, and how to decide when it’s useful and appropriate. I will make the assumption that the reader is already familiar with what VR is, and how it works. An important consideration to using VR in eLearning
Every time I program an eLearning module, I am always concerned about how to present the content in an interesting way. I want to retain the attention of the viewer who may be required to complete the module at the behest of their employer and is not always enthusiastic about doing so. Articulate Storyline includes a number of fun activities which can liven up your presentation and add interest through the use of interaction and gamification. Even static content such as text