One of the benefits of using eLearning as art of your learning curriculum is the ability to create a unique digital course that your learners can take. To develop eLearning you use authoring tools, these are tools that developers use to create eLearning courses based off a storyboard. Storyboards contain the learning content and gives the developer instructions on how the course should look and operate. When creating eLearning you do have the flexibility to make it how you wa
When designing and developing eLearning there are a number of things you can do to avoid creating a course that is static and not engaging for the learner. Often at times it is a balancing act between the time it takes to develop an eLearning course and including enough interactivity in the course to make it an enjoyable experience for the learner. Below are some things to avoid when developing eLearning. 1. Poor Navigation Navigation is one of the key things when designing a
When designing and developing eLearning one of the main goals is to try and teach your learners about a specific topic or subject area, this can be a variety of things including compliance training, soft-skills training or technical training. Regardless of the type of eLearning it can be very easy to overload learners and miss the point that the course is trying to teach, to avoid this there are some things you can do in the design stage that will make your course far more en
Colour is an important part in eLearning, having a well chosen and consistent colour scheme can be the difference between an attractive and engaging eLearning course and a course that is not pleasant for learners to take. Using consistent colours can help prompt and enforce brand awareness and provides a sense of familiarity for your learners. Implementing an effective colour scheme for your eLearning course is not something that should be overlooked and if done correct can i
UX or user experience is the experience a user has when using a system, for websites it is how users interact with the web pages e.g are they able to find the information they need, are they able to easily navigate around and were they able to do what they set out to accomplish. In regards to eLearning this is not too different, when a learner takes a course the UX design will determine how the learner progresses through a course, how they will receive new information and if
An organization implements eLearning for their audience which may be internal (employees and contractors) and/or external audience (customers and business associates). To make a long-lasting impression on these groups, it is important that the look and feel of all digital and print material is consistent, including eLearning modules. Up to what extent can you really embed the corporate style guide of colors, fonts and aesthetic design in eLearning? Since eLearning became a co
Brand standards vary in stringency from client to client, but to some extent most of them have at the very least a branding document or identity guide outlining their logo usage, brand colours, a general sense of their aesthetic and the look they wish to reinforce their brand with. When designing eLearning these brand standards and identity standards must be considered. Branding is very important for a lot of companies, as it is the means with which a company distinguishes it
Motivation – it is crucial for getting anyone to do just about anything. Motivation is the reward, the benefit of completing whatever activity might be in question. It’s the carrot on the stick. The problem for course designers and developers is that motivation can be in short supply when it comes to eLearning, especially if the content is not inherently interesting to begin with. If a learner has little or no interest in the material covered by the course, their only motivat
Recently I was asked to review a clients first foray into gamification elements they had added to an eLearning module and upon completing the task, was left with the somewhat awkward task of explaining to them that what they had created could not be considered gamification, but rather gaming. After hearing this and going though a few examples as part of my explanation the client was grateful for the help and said numerous times they felt much more prepared to try again. Foll
With companies looking to maximize training and minimize the time spent on training, microlearning has become a staple in the training industry. For those of you who are not sure what microlearning is, it’s actually quite simple. Microlearning is giving learners the most important relevant information in the shortest possible time. Microlearning is training that is available at the drop of a hat and delivered using multiple training methods, that keep the learner engaged and
You have probably heard the phrase “fast, good and cheap: pick two”. It is a favourite of mine and think it should be taken into account when looking to hire a corporate training vendor. Basically it means the following: • Design and develop something fast and to a very high standard – it won’t be cheap.
• Design and develop something fast and to a low standard – it won’t be of high quality.
• Design and develop something of high quality at a cheap price – it will take a lo
At the start of ever year there occurs a phenomenon that is as predicable as the rising Sun. The event in question is the annual setting of the New Years resolutions. Quitting smoking, losing weight, easing up on the drinking, etc. These are just a few of the resolutions that many of us decide to tackle with the best intentions, only to have most if not all fall by the wayside before Ground Hog day. Regardless of our collective success rate, in thinking about resolutions i
As we delve more into new technologies here at Pathways Training and eLearning, specifically in the 360 video field, we have come to several conclusions that I would like to share in the following paragraphs, hoping that any other team adventuring in this field may find them useful. Hardware Let’s start by talking about the minimum equipment you would need to develop your own 360 videos. Of course, the camera (or cameras) is the first thing you would need to acquire in order
Click-and-reveal activities are a useful, easy, and common interaction to add interest to your elearning content. Storyline comes with a layer system that allows you to add content that can be triggered by clicking on things, but that sometimes becomes an issue depending on how you want your elearning to be displayed when a click-and-reveal has several clickables and each item has its own audio. Generally, an elearning slide has a base layer, followed by other content layers.
Designing and writing your elearning content is an involved process. If you are doing your job thoroughly, you have most likely spent quite a bit of time making sure it is clear, concise, and effective. Making sure that the technical aspects of your elearning are working smoothly is just as important, because if the learner gets too annoyed with the usability of the module, it won't matter how good the content is. Here are a few things to avoid: 1. Ease of Navigation -
Recently I was asked a question by a client that I think I a god topic of discussion…and that is, how does one determine when to use eLearning versus in class, instructor led sessions? In the first part of the discussion last week we talked about the cost and environmental implications of each modality. This week I would like to briefly discuss other factors such as considering the learning objectives and available resources. When thinking of the content, ask yourself this…
Recently I was asked a question by a client that I think I a god topic of discussion…and that is, how does one determine when to use eLearning versus in class, instructor led sessions? In some instances, making the determination between using eLearning or instructor led training is simple, and often done for you before development starts. For example, consider geographic location of the intended audience. If the material you are developing is intended for a national or even
WHAT CAN STORYLINE ACCOMPLISH? The short answer to the question of Storyline’s capabilities as they relate to anything outside of pre-packaged eLearning, is… not much. A bold statement, to some, but as an experienced gamer, programmer, and eLearning developer it’s a hard truth. With that said, I’ll give more detail as to why exactly that is, and shed some light on the issue. Regardless of industry, we all want to promote our skills, and really flex the muscles of our software