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    • Jul 12, 2019
    • 4 min

    Working with Unity and Vuforia (Review)

    Recently I was tasked with developing a Augmented Reality Business Card app. I had never done anything like this before, I had to do a little bit of research to figure out where to even begin designing this project. After a little searching, I decided that my best course of action was to develop the app using Unity and Vuforia as I could make the app for both Android and IOS devices. Setting up a Unity project and setting up the project to use Vuforia was very simple. When in
    • Jul 10, 2019
    • 2 min

    Using Augmented Reality for Training

    Augmented reality technology is a relatively new technology most used for niche interactive games. Although incredibly useful and fun to use for gaming purposes, augmented reality can be used for another purpose, training. There are many ways to integrate augmented reality into a training module or integrate it into existing training methods. Once a target is locked on, elements such as information can be displayed, videos can play instructing users along a task or informing
    eLearning Trends
    • Jun 18, 2019
    • 2 min

    eLearning Trends

    Unlike other traditional learning methods eLearning is something that revolves around both technology and learning trends. As technology and how we learn is constantly evolving some trends have stayed around longer than others, for example the demand and need for distance learning has increased as learning as been made increasingly accessible due to the expansion of the internet. Keeping up with eLearning trends is important as it will allow you to develop engaging and innova
    Learning Technology Trends
    • Jul 30, 2018
    • 2 min

    Learning Technology Trends

    The pace of technology is rapidly increasing and as a result so is eLearning due to the close tie it has with technology. Without technology eLearning cannot exist how it currently is, the benefit of this is that technology can be leveraged to deliver innovative and engaging learning solutions. Below are three trends you should consider when designing your next web-based course to future-proof your content and ensure your learners have a modern and engaging experience. 1. Vid
    Augmented Reality and Learning
    • Oct 4, 2017
    • 2 min

    Augmented Reality and Learning

    With the release of iOS 11 a few days ago, and Apple’s efforts to increase their devices capabilities when it comes to Augmented Reality, I have been thinking about the implications that this technology has in the eLearning field. On the first place, let’s review the definition of augmented reality. What is Augmented reality? Ronald T. Azuma, in his paper “A Survey of Augmented Reality”, defines AR as a variation of Virtual Reality, that allows the user to see the real world,
    Exciting uses of Virtual Reality
    • Aug 9, 2017
    • 2 min

    Exciting uses of Virtual Reality

    Last week I continued a discussion on 360 video and virtual reality training, focusing on the possible “unseen” advantages of using Virtual Reality as part of your training. This week I would like to continue the discussion and look at two of the industries that have embraced Virtual Reality, and then conclude the discussion next week by looking at where the remaining opportunities still exist. As mentioned above, there exist today many industries that have completely embrac
    • Jul 10, 2017
    • 3 min

    What comes after eLearning Virtual Reality

    We have been talking about Virtual Reality in eLearning for quite some time now, and are actually very proud to have produced one of Canada’s first Virtual Reality eLearning modules (which, by the way, we will be presenting at DevLearn later this year!). But there is always the question “What’s next?”. Of course, one of the next steps is to improve certain processes in the production of VR eLearning modules, to increase the effectiveness technology-wise and learning-wise, but
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